If there are medical cases where I cannot solve or are not 100% certain (i. As for the receptionist, I'm not sure as I can't tell the difference between a good and a bad one on the operations. And if you followed what I mentioned, you probably need only a small number of handymen to keep an efficient hospital running. What I do once I have such a trainer is to continue hiring the lousiest doctors which are also the cheapest, train them up, deploy them, and leave their pay at the level they joined at by keeping them happy.īut you should hire the best nurses and handymen as they move the fastest. Their low level gives them much more time to fully qualify with all three specialties before they become a Consultant and cannot be further trained. This is done by slowly training up the worst doctors you can find to hire. This way, no one asks for more money.Īs for doctors, the important thing is to get a Consultant Surgeon Psychiatrist Researcher, or at least Consultant Surgeon Psychiatrist as soon as you can. ![]() I remember setting the threshold to around 50% of tiredness before they should go and have a break. ![]() The best way to keep staff happy and therefore not have to give raises (at all) is to make sure they have plenty of breaks. In fact, you will need fewer handymen if you don't have food (from vending machines) and plants to water. Keep staff rooms nearby so that staff will not need to travel too far between them.ĭo away with all the plants, seats, and vending machines as they simply slow the process down, block the paths, and add more complexity. nearer to the helipad) - depending on how commonly you receive such patients. Put all the most commonly used rooms close to the main entrance and all the specialty rooms further away (e. If you see long queues at a stage, increase capacity at that stage. You should minimise inventory (patients) by having as few as possible waiting, either by making the process faster (better people, optimal room layout, or having more rooms. Think of each room like a stage in the process with inventory to handle. Again, optimise the room layout so that the patient moves in and out as quickly as possible. It is best to use as few options as possible to minimise complexity. If you still have trouble diagnosing, then build another type of room. I can't remember off-hand but the scanner room is one of the fastest in and out. You will only need a second diagnostic room to cover the rest of the cases, also with an experienced doctor. ![]() The best doctors make getting the diagnosis correct at the first visit almost 100% of the time. The GP himself should be the best doctor(s) in the hospital, with the most experience. Remember, the room layout doesn't have to make sense - the patient's chair doesn't need to face the doctor's desk for it to work. It turns out that having an optimal layout and the right people at the right place makes the game a child's play.įor example, the GP's office should be as small as possible, near the main entrance, with the patient's chair as near to the room's door as possible to minimise movement. Once you understand the dynamics, the objective is really simple: get patients in, treated, and out as quickly as possible. This game is really a business process simulator.
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